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Os x programming
Os x programming












os x programming
  1. #OS X PROGRAMMING MAC OS#
  2. #OS X PROGRAMMING FULL#
  3. #OS X PROGRAMMING CODE#
os x programming

Introducing OS X's latest and greatest features in Snow Leopard (10.6):

#OS X PROGRAMMING FULL#

Creating and profiling a sample multithreaded application demonstrating full pthread_API.We demonstrate a simple multi-threaded exercise, with basic synchronization mechanisms (Mutexes, rwlocks, and condition variables) We explain POSIX threads in varying level of detail (depending on past student experience). Profiling an application with Instruments and Sharkĭiscussing the OS X implementation of POSIX threads.XCode - writing a sample project in C, C++, and/or Objective C.We discuss the environment, as well as those tools: More than a standard IDE, it comes packed with many powerful tools for performance and diagnostics. XCode is Apple's (still) free development environment for OS X and for "iOS" (iPhone/iPad).

os x programming

  • User Mode boot: Init (pre 10.4) and launchD.
  • We discuss the boot sequence, from the second the computer is turned on, including: Contrary to standard PCs, which use the Basic Input/Output System (BIOS), Mac hardware uses (on x86/圆4) Intel's Extensible Firmware Interface (EFI). This module discusses the boot sequence on Mac hardware. Focusing on all Mac models, in their past and current incarnations:
  • Quick overview of useful command line utilitiesīrief overview of Apple's ever changing hardware landscape.
  • OS X on ARM (iPhone) and Apple SOC (iPad/iPhone 4) architecturesĭetailed discussion of OS X Darwin environment, its similarities and differences from traditional UN*X systems:.
  • Application Frameworks - Cocoa, Carbon and Java.
  • From the "User Experience" layer (the Aqua Window Manager), to the XNU kernel. A summary of technological features in each of the OS versions, focusing in depth on features in Leopard (10.5) and Snow Leopard (10.6.x)Īn overview of the OS X layered architecture, top to bottom. This course has optional exercises, though they may take up to 40% additional time.Įxplaining the history and evolution of OS X, with emphasis on its NeXTSTEP/Rhapsody origin.
  • Use XCode and the amazingly powerful developer tools (Shark, Instruments, etc).
  • Create a POSIX compliant C or Objective-C application.
  • Become comfortable with Objective-C 2.0.
  • Create a fully functional OS X Cocoa application.
  • Describe the functions and architecture of OS X.
  • #OS X PROGRAMMING MAC OS#

    OS X developers, interested in getting to know Apple's Mac OS X. It does, however, cover most other aspects of programming, applicable to OS X in both its Mac and iPhone ("iOS") flavors

    #OS X PROGRAMMING CODE#

    Note: This code does not discuss GUI development in depth, and only touches upon it. This course also introduces Objective-C, the language of choice for framework-enabled development. Students will become familiar with OS X's layered architecture, from the core of Darwin (including an overview of the XNU kernel), through the POSIX interfaces and BSD system calls, and up to the various core frameworks. OS X is the operating system behind Apple's Macs, iPhones, and iPads. This course covers the architecture of OS X from the ground up.














    Os x programming